Snap4City Hackathon 2019 finalists for Antwerp and Helsinki

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Snap4City announces that the following teams are the finalists that have been invited to the final ceremony that named the winners of the Snap4City hackathon.

See the faces of the winners and the final assigned prices Snap4City Hackathon winners

 


 

Snap4city HackathonAntwerp finalists (in alphabetic order)

Team name: Greenifiers

Objectives: The main aim of Greenifier is to gamify the urban mobility concept in a challenging eco-friendly game. The user is invited to join the Greenifier community and to earn points by using public transportation and bike/vehicle sharing services. The app monitors the user’s trip and provides points accordingly. The App is supported by an IOT App for the logic and exploits a large number of Snap4City services and tools. 


Team name: Lulla

Objectives: A dashboard integrating different data with the aim to put at ease the tourist who comes in the city for the first time with an overivew of the services and info they might need as soon as they arrives in the city. Some of the buttons on the dashboard lead to open other dashboards and External Services in the area.


 

Snap4city HackathonHelsinki finalists (in alphabetic order)

Team name: 2ple

Objectives: A map of Helsinki where the tourist can geo-localize himself or insert directly a marker in the map and by default it returns the list of Public Transportation services for live the city in Ecological Mode. Also the GreenWalk application allows the user to add a start and a finish points on the map. It will show the walk track with alerting of air pollution measured combined to wind strength and direction. The App is supported by an IOT App for the logic and exploits a large number of Snap4City services and tools. 

 


Team name: AdSnap

Objectives: a web application providing a data-driven outdoor advertising platform for smart cities. The user can create a campaign for outdoor advertisement by selecting a target audience of age, transportation method or occupation. The solution exploit a number of Snap4City services via Advanced Smart City API, plus a number of External Services of the area. 


Team name: Unlocker

Objectives: The main aim of the HelsinKEY application is to help people to find a place close to the user that could satisfy the need in that specific moment. It has a simple and intuitive User Interface (a Snap4City Dashboard) optimized for mobiles, so that the user can always bring it with him. The App is supported by an IOT App for the logic and exploits a large number of Snap4City services and tools. 

  

 

 The Winners will be selected at the cerimony at which all the representatives of the teams will be invited. The Cerimony will include the presentation of the solutions and a team of experts will selected the winners for Antwerp and Helsinki, according to the Hackathon 2019 rules.